Сложность: Medium Начальство: Executive Officer, Commanding Officer Ранг: Second Lieutenant Обязанности: Collect intel and decrypt it. Руководства: This One Описание: Your job is to assist the marines in collecting intelligence related to the current operation to better inform command of their opposition. You are in charge of gathering any data disks, folders, and notes you may find on the operational grounds and decrypt them to grant the USCM additional resources. |__________| |
"Military Intelligence is a contradiction in terms." - Groucho Marx
Overview
Good job Intelligence Officer (IO). Seems you're now in the position of scouring the Area of Operations and securing any intelligence you find for the brass! Got yourself the rank of Second Lieutenant, a nice sidearm, some fancy equipment and have gotten the job of collecting all the incriminating evidence, sorting it all and decoding everything you find. High Command wants you to collect enough intelligence in the area to warrant them grant more tech points to give your battalion some extra fire power. Stay in communication gathering Intelligence on the Intelligence Channel (:t) to better organize your search. Get to it Second Lieutenant, that intel isn't going to collect itself!
Intelligence Officer Area
The intelligence officer has their unique area where they decode and catalogue all the data they have. Whether it would be an item, scrap of paper or folder, you'll need to process them and put them into storage to be safely accounted for.
In this area you'll be greeted with your information-finding equipment in your locker, the computer lab where you'll decode disks and a place to store all that precious information. Those computers will need disks and passwords to be decoded and you are the prime candidate to search and retrieve them.
Intelligence Officer Equipment Rack
Equipment: | Description: | |
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Insulated Gloves |
Protects users against electrical shocks. | |
XM4 Pattern Intel Armor |
A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches.
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Headset |
Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. This one is a command variant which has access to all channels. | |
File:IO Pack.png
USCM Lightweight Expedition Pack |
A heavy-duty IMP based backpack that can be slung around the front or to the side, and can quickly be accessed with only one hand. Usually issued to USCM intelligence officers. | |
MRE |
Standard issue USCM brand Meal Ready-to-Eat, property of the US Colonial Marines. Meant to be consumed in the field, and has an expiration that is at least two decades past your combat life expectancy. |
Equipment: | Description: |
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File:XM12 Pattern Intel Helmet.png
XM12 Pattern Intel Helmet |
An experimental brain-bucket that works better as a brain-plate. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work. |
File:Beret green.png
Standard Beret |
A hat typically worn by the field-officers of the USCM. Occasionally they find their way down the ranks into the hands of squad-leaders and decorated grunts. This one is green |
File:Beret tan.png
Tan Beret |
A hat typically worn by the field-officers of the USCM. Occasionally they find their way down the ranks into the hands of squad-leaders and decorated grunts. This one is tan. |
File:Officer Cap.png
USCM Officer Cap |
A hat usually worn by officers in the USCM. While it has limited combat functionality, some prefer to wear it instead of the standard issue helmet. |
Belt: | Description: |
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G8-A General Utility Pouch |
A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items. |
M276 Pattern Ammo Load Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines. |
M276 Pattern M4A3 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. |
M276 Pattern M39 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. |
M276 Pattern M44 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. |
Shotgun Shell Load Rig |
An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells. |
File:M276 Pattern Toolbelt Rig.png M276 Pattern Toolbelt Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work. |
Pouch: | Description: | ||||||||
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File:Document-pouch.png
Document Pouch |
A pouch used to hold documents for safe keeping. Can hold 21 items. | ||||||||
First-Aid Pouch |
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships.
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Flare Pouch |
Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. | ||||||||
Fuel tank strap pouch |
Two rings straps that loop around M240 variety napalm tanks. Handle with care. | ||||||||
Large General Pouch |
A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. | ||||||||
Large Magazine Pouch |
Специальный подсумок, вмещающий до четырёх магазинов и/или горсть патронов для дробовика. Выдаётся СЛам и специалистам. Это один из вариантов подсумка в ColMarTech Automated Closet и вы можете заказать его Requisitions.
Содержит 4 слота. | ||||||||
Large Pistol Magazine Pouch |
Pouch able to 6 hold pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||
Magazine Pouch |
Подсумок необычного выпуска, вмещающий три магазина и/или несколько патронов для дробовика. Предназначен для медиков и инженеров. Это также один из вариантов подсумка ColMarTech Automated Closet который можно найти в разделе ColMarTech automated armaments vendor в Requisitions. Содержит 3 слота. | ||||||||
Sidearm Pouch |
A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. | ||||||||
File:Tool Pouch.png Tools Pouch |
Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 4 slots. Can hold the following items below: |
Intelligence Officer Gear Rack
Equipment: | Description: | |
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Crowbar |
Used for Opening unpowered doors and displacing girders so you can move them. | |
Fulton Device |
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | |
File:Data Detector.png
Data Detector |
The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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File:Binoculars.png Binoculars |
A military-issued pair of binoculars. There is nothing special about this pair of binoculars. |
Supplies: | Description: | ||||
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Power Control Module Costs: 5 Points |
Heavy-duty switching circuits for power control. Is used mainly for APC repair or construction. | ||||
File:Binoculars.png Binoculars Costs: 5 Points |
A military-issued pair of binoculars. There is nothing special about this pair of binoculars. | ||||
File:Night Vision Goggles.png M2 Night Vision Goggles Costs: 25 Points |
Grants you the ability to see in the dark at the expense of battery power. This item is fragile and can break if you are slashed in the head. If broken you will need an engineer to repair it using a screwdriver. | ||||
File:Data Detector.png Data Detector Costs: 5 Points |
The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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Intel Radio Encryption Key |
An encryption key for radio headsets. IOs already have their headset with this as standard, instead this is recommended to be given to marines who are assisting you. (Remember the key for the radio is :t) | ||||
Mini Extinguisher |
A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher. | ||||
Fulton Device |
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | ||||
Autoinjector Pouch Costs: 15 Points |
A Large pouch dedicated to holding autoinjectors. Issued to squad medics, doctors and can also be found in First Responses Medical Support kits.
Contains: | ||||
Motion Detector |
The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode).
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Plastique Explosive Costs:10 points |
Template:C4 Description | ||||
Welding Goggles Costs:5 Points |
A pair of Welding Goggles. Goes on the eyes slot. | ||||
Sensor Medical HUD Costs:5 Points |
A pair of Sensor-Mate Goggles. Goes on the eyes slot and displays medical info. |
Pouch: | Description: | ||||
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Large Magazine Pouch |
Специальный подсумок, вмещающий до четырёх магазинов и/или горсть патронов для дробовика. Выдаётся СЛам и специалистам. Это один из вариантов подсумка в ColMarTech Automated Closet и вы можете заказать его Requisitions.
Содержит 4 слота. | ||||
Large Shotgun Shell Pouch |
It can contain more handfuls of shells, or bullets if you choose to for some reason. Contains 7 slots for shells. | ||||
Autoinjector Pouch Costs: 15 Points |
A Large pouch dedicated to holding autoinjectors. Issued to squad medics, doctors and can also be found in First Responses Medical Support kits.
Contains: | ||||
H6B pattern M2132 machete scabbard |
A large leather scabbard used to carry an M2132 machete. It can be strapped to pouch slot. |
Ammunition: | Description: | |
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File:M44-HR-SL.png M44 heavy speed Loader Costs:10 points |
Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
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File:M4A3-Hollow-Point-mag.png M4A3 Hollowpoint Magazine Costs: 5 points |
A pistol magazine containing nine (9) 9mm hollowpoint bullets, which have noticeably higher stopping power on unarmoured targets, and noticeably less on armored targets.
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File:M4A3-AP-mag.png M4A3 Armour Piercing Magazine Costs: 5 points |
A pistol magazine containing nine (9) 9mm armour-piercing bullets, which have noticeably higher stopping power on well-armoured targets, and noticeably less on unarmored or lightly-armored targets.
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VP78 Magazine Costs: 5 points |
A pistol magazine containing fourteen (14) 9mm VP bullets, has reasonably good damage and penetration.
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Documents/Data retrieval.
Listed below are the items of importance hidden about the Area of Operations. You're gonna need to find them and more then likely bring them back to the ship's storage for safe keeping.
Objective: | Description: |
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File:Paper Scraps.png | A piece of paper located somewhere on the map. It can be found on the ground, on tables, inside filing cabinets, or inside lockers. Paper scraps take about 2 seconds to analyze while progress reports take about 5 seconds, providing you with the location of a folder. You will be indicated whether it should be returned to the Almayer. Once on the Almayer place them on the racks in the computer lab. |
File:Folder.png | A folder located somewhere on the map. It can be found on the ground, on tables, cabinets, or inside lockers. It takes about 10 seconds to analyze, providing you with the location of a data disk and its encryption key. You should return it to the Almayer.Once on the Almayer place them on the racks in the computer lab. |
File:Data Disks.png | A floppy disk located somewhere on the map. It can be found on the ground, on tables, or inside lockers. Return it to the Almayer so that someone with the disk's decryption key can decrypt it in the universal disk reader, potentially providing you with an item to retrieve or a console to analyze. Once the data has been scanned place them on the racks in the computer lab. |
File:Technical manual.png | Scattered around the Area of Operations will be technical manuals. Once read through, will lead directly to an item retrieval clue. They, along with all data items contribute to Tech points and should be stored in the Computer Storage area. |
File:Data Terminal.png | A computer located in certain areas of the map. They can be found in rooms of importance and require a password from a decrypted Data Disk. Once the correct password is used, information from the terminal will be sent back towards the ship, increasing the intelligence gathered. |
Item Retrieval
Sometimes when uploading data disks or data terminals, ARES will occasionally ask you to retrieve items with specific serial code numbers. You can examine items to see what their serial code is.
Objective: | Description: |
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File:Advanced mass-spectrometer.png | An item that ARES may ask you to retrieve with a special serial code number on it. Simply secure the item in the computer storage area for it to contribute to Tech Points. |
An item that ARES may ask you to retrieve with a special serial code number on it. Simply secure the item in the computer storage area for it to contribute to Tech Points. | |
File:Autopsy scanner.png | An item that ARES may ask you to retrieve with a special serial code number on it. Simply secure the item in the computer storage area for it to contribute to Tech Points. |
Retrieval of Research Assets.
The Company has promised to pay High Command to supply Tech Points, if your researchers manage to identify any lost research assets from the colony.
Objective: | Description: |
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File:Researchnote.png | A research note left behind by a scientist from the colony. Bring them to the researcher on-board the Almayer. |
File:Vialbox.png | A box containing up to six vials. These might contain the results of chemical research from the colony. Bring them to the researcher on-board the Almayer so they can identify it. |
Search & Retrieve
This is a very simple task. You search for documents, you retrieve the document and you store them into storage. Sounds easy right? Well it is. The hard part of this job is that you're gonna usually be alone out there, with little to no support if you're hunting for Intel alone.
Documents and objects of interest will be scattered all over the area of operations. Whether they're in lockers, on the floor or anywhere in buildings, it's up to you to find them all. Your trusty data detector will help you find these items with ease. It'll help you detect anything worth bring back to the Almayer for processing and storage.
Items in safes can not be opened with C4 or Thermite.
Cataloging and sorting data
When you've been gathering folders, scraps of paper or anything in the field that is considered valuable to Tech Points. It is important to sort out what you've read through and what needs to be read through.
It is recommended that all intel items requiring processing be put in Storage and processed intel items in the High-Sec Storage.
Disks should also be sorted into encrypted and decrypted piles so as not to waste efforts on finished tasks.
If you have lost track of what is left to retrieve, open the IC > View objective clues tab.
A key objective is to find decryption disks in order to reduce the Tech Points. In order to do that,
1. Read all the scraps.
2. Check if you have the folders ship-side already. If not, broadcast the clues to the Intelligence chat to any planet-side IOs to retrieve them.
3. Once the right folder is retrieved, read it and the decryption disk will be revealed along with its decryption key.
4. Check if you have the disk on ship-side. If not, broadcast the clues to the Intelligence chat to any planet-side IOs to retrieve them.
5. Load the disk onto one of the ARES terminals, enter the decryption key and continue with the cataloging.
The Tech Tree
Although you may not usually be interacting with this, it's good to remember what points can go to what.
Tech: | Description: | Cost: |
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File:Tech tier1.png | Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget. | Free (one time purchase) |
File:Tech tier1 dropship.png | This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see the dropship fabricator list in the PO's page.) | 12 (+1 every purchase) |
File:Tech tier1 dropship.png | This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see supply crates buy list in the requisitions page. | 15 (+1 every purchase) |
File:Tech tier2.png | Enables the second tier of the tech tree. The only tier 2 techs are for resupplying any and all OB warheads. | 5 (one time purchase) |
File:Tech tier2 warhead inc.png | This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead. | 10 (+2 every purchase) |
File:Tech tier2 warhead cluster.png | This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead. | 10 (+2 every purchase) |
File:Tech tier2 warhead he.png | This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead. | 10 (+2 every purchase) |
File:Tech Tier3.png | Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics. | 5 (one time purchase) |
File:Cryorines.png | Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes. | 10 (+5 per purchase) |
Your Skillset
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