Lurker

From RU-CMSS13 Wiki
XENOMORPH - TIER 2
Lurker.png
Hunter
Evolves From: Runner
Evolves To: Ravager
Role: Disable and capture lone prey. Use your natural cloak to stalk around and spy on Marine positions. Act as one of the Hive's main line combatants.
Guides: N/A

General Information

The Hunter is a large step up from the Runner that precedes it. What it loses in speed and agility is largely gained in becoming a fearsome and destructive force, capable of effortlessly slaughtering any single tallhost that it finds wandering alone, where a Runner might have needed to go for a long, sloppy brawl to secure a kill.

The Hunter is not as fast as the Runner and its Pounce is more cumbersome, having him pin down his target instead of simply flooring him. However, its attack quickly becomes devastating, capable of tearing a tallhost apart once subdued, meaning that they will usually stand no chance if caught with their pants down. Its health and armor is nothing to laugh at, although it will still go down quickly if focus fired by a group.

Playing as a Hunter

As a Hunter, you lose your ability to easily dodge attacks in exchange for more solid health and a greater attack. As such, you become more of an ambush caste, with an ability to skirmish and seriously wound tallhosts using hit and run attacks. Your Cloak helps you to set up ambushes, meaning you can wait for the perfect moment to strike instead of making a risky sprint into a potential target, which could reveal an off-screen group accompanying them, a turret, anything that could ruin your day.

While you keep your ability to Pounce, it is important to note that its purpose shifted from a disarming pounce that you and the tallhost will recover from quickly, to a disabling pin that will cause both you and your target to be floored for a significant duration, allowing you to tear them apart while they lay defenseless on the floor. This does mean however that pouncing on someone in the middle of a group will almost certainly get you killed, so avoid it at all costs.

Should you find yourself in direct combat, you are still a formidable foe, although you will not take as many shots as your bigger sisters to knock down. It is important that you try and run on the flanks as much as possible, using your Cloak wisely to close the distance without being sprayed down by gunfire from alert and ready Marines.

Abilities

Abilities: Description:
File:Xeno Rest.png
Rest
Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png
Regurgitate
Что бы проглатить жертву, схватите ее с помощью комбинации клавиш Ctrl + Click или интентом Схватить (3 в hotkey mode), после чего нажмите на себя и не двигайтесь. Не дайте носителю сбежать, используя пустую руку (X в hotkey mode) и таклите с использованием интента Обезвредить (2 в hotkey mode) во время проглатывания.
Pounce.png
Pounce
Прыгая на свою цель, вы не только прижимаете её к земле, заставляя её уронить оружие, но и нанесете ей урон. Длится дольше, чем паунс раннера.


Costs 10 plasma.

File:Stealth.png
Stealth
Переключаемая способность, позволяющая слиться с окружением. В отличии от стояния на месте, во время передвижения вы начинаете тратить плазму. Когда вы станете совсем невидимым, ваш следующий удар или паунс нанесёт дополнительный урон по цели.

Hunter Tactics

  • Your Cloak is best used when stationary and on a dark background. Moving will not make you any more visible, but humans will have a far easier time spotting your shimmer if it's moving across tiles. Darkness also works fairly well in concealing you, although it is not necessary. Since the tiling used in colonies is often bright outside of bathrooms, maintenance areas, and high-security areas, you might have trouble finding spots to hide in buildings.
  • Isolated targets are in essence free kills for you. A single Pounce will disarm them and floor them for long enough for you to start the fight with a handful of slashes. At this point, they might have a window to fight back, but they will undoubtedly be wounded. Make a simple evasive maneuver to avoid CQC weapons like buckshot shotguns and pounce again, and you should have them in the bag.
  • If you do need to brawl against a group, or partake in a massive fight, only use your Pounce for evasive maneuvers, and use your regular speed to get close to Marines and slash them. Of course, it is heavily recommended to approach from the rear or sides. Your Cloak can help on the approach, but if you start getting shot, drop it, it's not helping you if the tallhosts spot you.

Hunter Evolution and Upgrades

Hunter Upgrades focus on making him a devastating force in ambushes. Your Pounce becomes more powerful, and your attacks will do more and more damage. You will also gain a modest speed boost and a significant health and armor boost. An Ancient Hunter is a force to be reckoned with, capable of efficiently fighting head to head with two or three Marines if he makes his moves smartly.


Hunters can only Evolve into one possible caste, being the Ravager:

  • The Ravager is the ultimate combat form of the Runner's evolution tree. While it loses some more speed, it grows into a large and powerful Xenomorph, capable of utterly destroying humans even under fire. Your Pounce will no longer pin tallhosts, instead of knocking them off their feet, allowing you to come in for a devastating blow immediately. Your attacks also gain an increased chance to disable hosts by slicing limbs right off. You also gain immunity to explosive stuns and burns, allowing you to engage into fights that would be ill-advised to even the most seasoned Hunters.