Marine Equipment/testpage

From RU-CMSS13 Wiki

"Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks..." - Private Hudson, Aliens

"I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher." ―Corporal Hicks, Aliens

The Colonial Marines are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment.


Basic Weapon Parameters

The following are parameters most weapons have in some combination:

Accuracy: Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile.

Armor Punch: Determines the probability of a weapon breaking the target's armour. No Longer used

Armor Penetration: Determines the probability of a weapon bypassing the target's armour.

Burst Count: Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.

Damage: Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's Ammunition section.

Damage Falloff: Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage.

Effective Range: Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect.

Fire/Attack Rate: Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.

Recoil: Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.

Spread: Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.

Weapon Size: Determines what kind of container the weapon can fit into. Most weapons are 'bulky' in size and thus cannot fit into boxes or backpacks normally.

USCM Weapons

Weapon: Description:
File:M4a3.png

M4A3 Service Pistol

Template:M4A3 Description

Template:M4A3Consolidated

88m4.png

88 Mod 4

Template:88Mod4 Description

Характеристика:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 4

Scatter Unwielded: 4

Burst Scatter: 4

Burst Amount: 3

Effective Range: 4 tiles

Firerate: 240 RPM

Burst Firerate: 205 RPM

Accuracy Wielded: 6

Accuracy Unwielded: 6

Боеприпасы:
88M4AP Magazine.png

88M4 AP Magazine

Ёмкость: 18

Урон: 30

Максимальная дальность: 22

Fall off: 7

Пробитие: 40

Punch: 0.5

Содержит восемнадцать (18) бронебойных патронов. Имеют большую пробивную способность, но слабый урон.

Использует одинаковый калибр что и M4A3, что позволяет вам перезаряжать AP M4A3 магазины.

File:88M4-Incen-Magazine.png

88M4 Incendiary Magazine

Capacity: 18

Damage: 24

Max Range: 22

Fall off: 7

Penetration: 40

Punch: 0.5

Holds eighteen (18) incendiary rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions.

Uses the same calibre bullets as the M4A3, allowing you to refill it using bullets from an Incendiary M4A3 Magazine.

File:88M4-Cluster-Magazine.png

88M4 Cluster Magazine

Capacity: 18

Damage: 30

Max Range: 22

Fall off: 7

Penetration: 40

Punch: 0.5

Cluster stack: 1.5

Holds eighteen (18) cluster rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target.

Uses the same calibre bullets as the M4A3, allowing you to refill it using bullets from an cluster M4A3 Magazine.

Not currently obtainable.

File:88M4-Wall-Piercing-Magazine.png

88M4 Wall Piercing Magazine

Capacity: 18

Damage: 36

Max Range: 22

Fall off: 7

Penetration: 50

Punch: 0.5

Holds eighteen (18) Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.

Uses the same calibre bullets as the M4A3, allowing you to refill it using bullets from an Wall Piercing M4A3 Magazine.

Not currently obtainable

File:88M4-ToxinMagazine.png

88M4 Toxin Magazine

Capacity: 18

Damage: 30

Max Range: 22

Fall off: 7

Penetration: 40

Punch: 0.5

Holds eighteen (18) Toxin rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.

Applies 10 toxin per hit.

Uses the same calibre bullets as the M4A3, allowing you to refill it using bullets from an Toxin M4A3 Magazine.

Not currently obtainable.

Attachments:
Muzzle Attachments Supressor.pngSuppressor

Extended barrel.pngExtended Barrel

Barrel charger.pngBarrel Charger

Recoil compensator.pngRecoil Compensator

Rail Attachments Mountedflash.pngRail Flashlight

File:Reflex.pngS6 Reflex Sight

Reddot.pngS5 Red-Dot Sight

Underbarrel Attachments Burstfire.pngBurst Fire Adapter

Laser sight.pngLaser Sight

Stock Attachments None
Damage versus Armor:
Armor Value 0 5 10 15 20 25 30 35 40 45 50
Armor Piercing 30 30 30 30 30 30 30 30 30 27 24
Toxin 30 30 30 30 30 30 30 30 30 27 24
Wall Piercing 36 36 36 36 36 36 36 36 36 36 36
Incendiary 24 21 17 14 11 8 6 3 1 0 0
Cluster 30 30 30 30 30 30 30 30 30 27 24
44magnum.png

M44 Combat Revolver

Template:M44 Description

Template:M44 Consolidated

M39 Variants.gif

M39 Submachine Gun

Template:M39 Description

Template:M39 Consolidated

M41A Variants.gif

M41A Pulse Rifle MK2

Template:M41A MK2 Description

Template:M41A MK2 Consolidated

M4RA.png

M4RA Battle Rifle

The M4RA battle rifle is a designated marksman rifle in service with the USCM. Sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams.

Takes *only* non-high-velocity M4RA magazines.

Template:M4RA Consolidated

M37 Variants.gif

M37A2 Pump Shotgun

Template:M37 Description

Template:M37A2 Consolidated

Knife.png

M5 'Night Raider' bayonet

The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle.

Template:M5 'Night Raider' bayonet Stats

File:Throwing-knife.png

M11 Throwing Knife

A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.

Template:M11 Throwing Knife Stats

Machete.png

M2132 Machete

Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet.

Commonly found in requisitions and the Automated closets of most marines.

Template:M2132 Machete Stats

Weapon: Description:
File:M42A Scoped rifle.png

M42A Scoped Rifle

A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.

This is only available for Specialists using the Sniper Loadout.

Template:Sniper Rifle Abilities

Template:M42A Consolidated

File:XM42B Anti Materiel Rifle.png

XM43E1 Anti Materiel Rifle

An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless.

This is only available for Specialists and is an alternative for the Sniper Loadout.

Template:XM42B Consolidated

File:GrenadeLauncher.png

M92 Grenade Launcher

The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien.

This weapon is only available for Specialists using the Heavy Grenadier Loadout.


  • This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.
  • This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.

Template:M92 Grenade Launcher Consolidated

File:M5 RPG.png

M5 RPG

A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature.

By default, the M5 RPG comes loaded with an HE rocket, it can be unloaded if needed. This is only available for Specialists using the Demolitionist Loadout.


Template:M5 RPG Consolidated

File:M4RA Custom.png

M4RA Custom Battle Rifle

This is a further improvement upon the already rock-solid M4RA. Made by the USCM armourers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titantium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds.

This version is only available for Specialists utilizing the Scout Loadout.


Template:M4RA Custom Consolidated

File:M240-T Incinerator.png

M240-T Incinerator

A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refuelling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.

Using Unique-Action swaps between the fuel tanks as long as you have them in the Boiler-T.

This is only available for Specialists using the Pyrotechnician Loadout.

It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.


Template:M240-T Consolidated

Weapon: Description:
File:CMateba.png

Mateba Autorevolver Custom

This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This autorevolver (as well as its other variants) has a special execution attack that can be achieved by firing point blank into a human target as long as the target is still. It comes with a customization kit to change to one of the three specialized barrels if the commander sees fit.

It is issued and only used by the Commanding Officer.


Template:Mateba Consolidated

File:Desert Eagle.png

Vintage Desert Eagle

A bulky 50 caliber pistol with a serious kick, probably taken from some museum somewhere. Its rosewood grips signify this much: it's hella classy.

It is issued and only used by the Commanding Officer.


Template:Desert Eagle Consolidated

File:44magnumC.png

M44 Custom Combat Revolver

A bulky combat revolver. The handle has been polished to a pearly perfection, and the body is silver plated. Though looking rather nice, it offers no tactical advantages what so ever compared to the standard issue M44 Revolver. Fires .44 Magnum rounds. Can be acquired through the Custom Loadout in the Character editor for 4 points.


Template:M44 Consolidated

Vp78.png

VP-78 Pistol

Template:VP78 Description


Template:VP78 Consolidated

File:M4a3Commander.png

M4A3 Custom Pistol

This M4A3 sports a nickel finish and faux ivory grips. This one is a slightly customized variant produced by a well known gunsmith on Gateway Station. These are commonly purchased by low level enlisted men and junior officers who have nothing better to spend their salary on. Chambered in 9mm. Can be acquired through the Custom Loadout in the Character editor for 4 points.


Template:M4A3Consolidated

Smartpistol.png

SU-6 Smart Pistol

Template:Smart Pistol Description


Template:Smart Pistol Consolidated

File:Flare Gun.png

M82-F flare gun

Template:Flare Gun Description


Template:Flare Gun Ammunition

Attachments:
Muzzle Attachments None
Rail Attachments Mini Scope.pngS4 2x Telescopic Mini-Scope (Default - Cannot be removed)
Underbarrel Attachments None
Stock Attachments None
File:SmartGun.png

M56 Smartgun

Template:M56 Smartgun Description


The Smartgun has several different options for the operator to configure: Template:M56 Smartgun Consolidated

File:Wytacshotgun.png

Mk221 Tactical Shotgun

A unique corporate made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.

Can be found in the Military Police armory and each department's Red Alert armory. A few can be found in various planetside armories as well, notably Solaris Ridge's Lambda Labs, Prison Station's Research Armory, and Corsat's Security Department Armories.


Template:MK221 Consolidated

File:MOU53.png

MOU53 break action shotgun

Template:MOU53 Description

Can be found in MOU53 Kits in Requisitions.

Template:MOU53 Consolidated

File:M81 Riot GL.png

M81 Riot Grenade Launcher

A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew.

Can be found in the Military Police armory.


Ammunition:
File:M66 Tear Gas Grenade.png

M66 Tear Gas Grenade

Forms a rough 7x7 area of pepperspray smoke. Effective against humans.
Attachments:
Muzzle Attachments None
Rail Attachments None
Underbarrel Attachments None
Stock Attachments None
File:M79 grenade launcher.png

M79 Grenade Launcher

Template:M79 Description

Can be found in Requisitions or weapon guncases.

Template:M79 Consolidated

Flamethrower.png

M240A1 Incinerator Unit

Template:M240A1 Description

They can be found in the Squad Leaders Equipment vendor and Requisitions Armaments Vendors. More incinerators can be ordered from requisitions if required.


Template:M240A1 Consolidated

M41ae2.png

M41AE2 Heavy Pulse Rifle

Template:M41AE2 Description


It can be ordered from requisitions.


Template:M41AE2 Consolidated

File:M41amk1.png

M41A Mk1 Pulse Rifle

Template:M41A MK1 Description


Template:M41A MK1 Consolidated

File:M46C.png

M46C Pulse Rifle

A special prototype M46C, designed to outperform the aging standard M41A. The rifle starts preloaded with an incendiary magazine. Property of the Commanding Officer. This rifle is capable of firing 5-rounds in one burst.. It has an IFF module integrated into it, allow you to fire through friendlies at the cost of trading your 5-rounds burst capabilities and a small reduction to the weapon's single fire rate. The IFF mode can be toggled on and off with the Weapon Tab by pressing the Toggle Lethal mode. It is compatible to both M41A MK1 and M41A MK2 magazines. This does not apply to special magazines in the M41A weapons system such as the M4RA and the M41AE2.

Only available inside the Commanding Officer's secure box inside the Command Armory when there is a Commanding Officer around.

Spawns with its underbarrel, muzzle and rail attachments randomized.


Template:M46C Abilities

Template:M46C Consolidated


File:XM88.png

XM88 Heavy Rifle

An experimental man-portable anti-material rifle chambered in .458 SOCOM. It must be manually chambered for every shot. It can be ordered from requisitions.


Originally developed by ARMAT Battlefield Systems for the government of the state of Greater Brazil for use in the Favela Wars (2161 - Ongoing) against mechanized infantry. The platform features an onboard computerized targeting system, sensor array, and an electronic autoloader; these features work in tandem to reduce and render inert armor on the users target with successive hits. The Almayer was issued a small amount of XM88s while preparing for Operation Swamp Hopper with the USS Nan-Shan.


It has a special property - when you obtain multiple direct hits in a row, its armour penetration will increase by 10. At maximum stacks, this will give each XM88 round 50 AP.

Template:XM88 Consolidated

File:XM51 breaching scattergun.png

XM51 Breaching Scattergun

Template:XM51 Description

Template:XM51 Consolidated

File:CeremonialSword.png

Ceremonial Sword

A fancy ceremonial sword passed down from generation to generation. Despite this, it has been very well cared for, and is in top condition.


Template:Ceremonial Sword Stats

Weapon: Description:
M56D.png

M56D Mounted Heavy Machine Gun

Template:M56D Description


Template:M56D Consolidated

File:M2C HMG.png

M2C Heavy Machine Gun

Template:M2C Description


Template:M2C Consolidated

M20 mine box.png

M20 Mine Box

A secure box holding anti-personnel proximity mines. There are 5 M20 Claymore anti-personnel mines per mine box. They cost $3000 to order two boxes, totaling 10, from Requisitions.

Template:Mine Deployment and Deactivation

File:SentryGun.png

UA 571-C Sentry

The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. The sentry has a 135 degree firing arc, 5 tile range and a steady fire rate. Has 500 bullets.


Template:UA 571-C Consolidated

File:Flamer-Sentry-Gun.png
UA 42-F Sentry Flamer
The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel.

Template:UA 42-F Flamer Sentry Consolidated

File:Tesla-Coil.png
21S Tesla Coil
A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.

Template:Static Non-Directional Deployment and Maintenance

File:Defence-Flag.png
JIMA Planted Flag
A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.

Template:Static Non-Directional Deployment and Maintenance

File:Sentry upgrade kit.png
Sentry Upgrade Kit
Can be bought for 30 points. Allows the engineer to upgrade their chosen handheld defense into the below upgrades:

Template:Sentry Upgrades

File:M402 Mortar.png

M402 Mortar

Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. Can only be obtained via Requisitions.

Template:Mortar Ammunition

Template:Mortar Usage

Weapon: Description:

To use a grenade, simply prime it by clicking it (or pressing Z if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do NOT toggle throw mode after priming as priming a grenade automatically activates throw mode. Do NOT throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you.

There are two kinds of explosive grenades:

  • Blast: Standard explosive grenades that deal damage once they detonate.
  • Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius, barricades block shrapnel, doing minimal damage.

WARNING: Many explosives are amplified in small and condensed rooms.

C4.png

C4 Explosive Charge

C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.
Combat Technicians and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Additionally can be vended from the armaments vendor in requisitions. Anyone with Trained level of engineering can plant C4.
File:Breaching Charge.png

Breaching Charge

Template:Breaching Charge Description
File:Type5.png

Type 5 Shrapnel Grenade

A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.

It is used by UPP Personnel.

File:Type8.png

Type 8 White Phosphorus Grenade

A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.
File:Mk15.png

Webley Mk15 Stick Grenade

A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.

It is used by the Freelancer Mercenaries and the Colonial Liberation Front.

File:Improvised Firebomb.png

Improvised Fire Bomb

A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.

It is used by the Colonial Liberation Front and Survivors.

File:M12 Blast grenade.png

M12 Blast Grenade

A high-explosive grenade produced for private security firms.

It is used by the PMCs

Grenade.png

M15 Fragmentation Grenade

Explodes in a 6x6 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius and explosive power than the M40 HEDP.

They're available in the ColMarTech Automated Armament Vendor or by ordering Explosives crates from Cargo.

M40 HPDP.png

M40 HPDP Grenade

The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.

Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.

M40 HEDP.png

M40 HEDP Grenade

Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 5 seconds.

Both the Demolition Specialist and Heavy Grenadier Specialist has these grenades in their vendors at round start. More can be ordered in Cargo.

File:M50 HEFA.png

M40 HEFA Grenade

Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicentre of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand.
M74 Airburst Grenade.png

M74 AGM-F 40mm Grenade

Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armour alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.

Video Demonstration

Must be loaded into a Grenade Launcher

M74 Incen Airburst Grenade.png

M74 AGM-I 40mm Grenade

Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.

Video Demonstration

Must be loaded into a Grenade Launcher

File:M74 Smoke Airburst Grenade.png

M74 AGM-S 40mm Grenade

Exploding in a cloud of smoke that covers vision. M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a large cloud of smoke that obscures vision and makes it difficult to breath within, making opponents drop whatever they may be holding.

Must be loaded into a Grenade Launcher

Incingrenade.png

M40 HIDP Incendiary Grenade

Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.

Combat Technicians are able to buy them in their vendors at round start. Corporate Commando Units start with one as well.

Smoke grenade.png

M40 HSDP Smoke Grenade

Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
File:Metal Foam Grenade.png

M40 Metal Foam grenade

A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Creates a field of liquid metal that quickly solidfies into foamed metal that acts like a temporary wall, said metal foam is easy to destroy.

KEEP AWAY FROM FIRE.

Weapon: Description:
File:M40 HEDP box.png

M40 HEDP Box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance.

File:M40 HPDP box.png

M40 HPDP Box

Contains 25 Grenades. A secure box holding 25 M40 HPDP grenades. Contains White Phosphorus that when detonated, releases a cloud of smoke that ignites anyone within. Don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance.

File:M40 HEFA box.png

M40 HEFA Box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face.

File:M74 AGM-F Grenade Box.png

M74 AGM-F Grenade Box

Contains 25 Grenades. A secure box holding 25 M74 AGM Fragmentation grenades. Explosive, don't store near the flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. Can only be loaded into a grenade launcher.

File:M07 Training Grenade Box.png

M07 Training Grenade Box

Contains 25 Training Grenades. A secure box holding 25 M07 training grenades. Harmless and reusable.

Not available during normal gameplay.

File:M4A3 Magazine Box.png

Magazine Box (M4A3 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

File:SpeedLoader Box.png

Magazine Box (M44 x 16)

Contains 16 speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
File:Marksman SpeedLoader Box.png

Magazine Box (Marksman M44 x 16)

Contains 16 marksman speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
File:Heavy SpeedLoader Box.png

Magazine Box (Heavy M44 x 16)

Contains 16 heavy speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
File:88Mod4 AP Magazine Box.png

Magazine Box (88 Mod 4 AP x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

File:SU-6 Magazine Box.png

Magazine Box (SU-6 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

File:VP78 Magazine Box.png

Magazine Box (VP78 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

File:M41A Magazine Box.png

M41A Magazine Box

Contains 10 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.

Note:

  • Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
  • After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it.
  • To pick the mag box backup from the ground after it's been opened you'll need to click drag the mag box onto your character.
File:M4RA Magazine Box.png

M4RA Magazine Box

Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available.

File:M39 Magazine Box.png

M39 Magazine Box

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.

File:M41A Extended Magazine Box.png

M41A Extended Magazine Box

Contains 8 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.

File:M39 Extended Magazine Box.png

M39 Extended Magazine Box

Contains 10 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.

File:M4A3 Armor Piercing Magazine Box.png

M4A3 Armor Piercing Magazine Box

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

File:M41A Armor Piercing Magazine Box.png

M41A Armor Piercing Magazine Box

Contains 10 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.

File:M4RA AP Magazine Box.png

M4RA AP Magazine Box

Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available.

File:M39 Armor Piercing Magazine Box.png

M39 Armor Piercing Magazine Box

Contains 12 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.

File:M4A3 Hollow Point Magazine Box.png

M4A3 Hollow Point Magazine Box

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground.

File:M41A Incendiary Magazine Box.png

M41A Incendiary Magazine Box

Contains 10 incendiary magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.

File:M4RA Inc Magazine Box.png

M4RA Incendiary Magazine Box

Contains 16 incendiary magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RAmagazine box if a space is available.

File:M39 Light Explosive Magazine Box.png

M39 Light Explosive Magazine Box

Contains 12 light explosive magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available. Not available during normal gameplay.

File:Slug Shell Box.png

Slug Shell Box

Contains 100 slug shells, 20 handfuls.


Note:

  • Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
  • After the box has been placed on the ground just click it with an empty hand to vend a handful of shells.
  • To pick the shell box backup from the ground after it's been opened you'll need to click drag the shell box onto your character.
File:Buckshot Shell Box.png

Buckshot Shell Box

Contains 100 buckshot shells, 20 handfuls.

File:Flechette Shell Box.png

Flechette Shell Box

Contains 100 flechette shells, 20 handfuls.

File:Beanbag Shell Box.png

BeanbagShell Box

Contains 100 Beanbag shells, 20 handfuls.

Not available during normal gameplay.

File:Incendiary Shell Box.png

Incendiary Shell Box

Contains 100 Incendiary shells, 20 handfuls.

File:Big Ammo Box 458.png

.458 SOCOM Bullets Box

Contains 300 rounds of .458 SOCOM rounds.

File:Big Ammo Box 10mm.png

Rifle Ammunition Box (M41A)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, and M4RA magazines.

Note:

  • To reload an M41A mag just click on the ammo box with the mag in your hand and it'll fill it up if there is ammo left.
  • To transfer bullets from a magazine into the ammo box, switch to HARM intent and click the ammo box.
  • Keep in mind you can't fill Armor piercing mags with this ammo box.
  • Can be worn on the backpack slot for convenience of carrying.
File:Big Ammo Box AP M41A.png

AP Rifle Ammunition Box (M41A)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and M4RA armor piercing magazines.
File:Big Ammo Box LE M41A.png

LE Rifle Ammunition Box (M41A)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and M4RA light explosive magazines.

Not available during normal gameplay.

File:Big Ammo Box INCEN M41A.png

Incendiary Rifle Ammunition Box (M41A)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and M4RA incendiary magazines.

Not available during normal gameplay.

File:Big Ammo Box 9mm.png

SMG Ammunition Box (M39)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
File:Big Ammo Box 9mm AP.png

AP SMG Ammunition Box (M39)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
File:Big Ammo Box SMG LE.png

LE SMG Ammunition Box (M39)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines.

Not available during normal gameplay.

File:Big Ammo Box SMG Incen.png

Incendiary SMG Ammunition Box (M39)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 incendiary magazines.

Not available during normal gameplay.

Mercenary or Black Ops Equipment

Weapon: Description:
File:ScoutRifle.png

M42C Anti-Tank Rifle

A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges and through walls. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. The IFF features for this weapon only work for the PMC team.

This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized. It is the standard sniper rifle for Corporate PMC snipers.

Template:Sniper Rifle Abilities

Template:M42C Consolidated

File:SmartGun.png

M56 Dirty Smartgun

A special variant of the M56 Smartgun only issued to PMC Gunners. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift.

The PMC variant has the nickname of Dirty because of the irradiated bullets they fire.

Only Corporate PMC Heavy Gunners and Death Squad Terminators can use this weapon, it's only available to them via the Emergency Response Teams.


Template:M56 Dirty Smartgun Consolidated

File:SmartGun.png

M56T Terminator Smartgun

A special variant of the M56T Terminator Smartgun only issued to Death Squad Terminators. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift.


Only Corporate PMC Heavy Gunners and Death Squad Terminators can use this weapon, it's only available to them via the Emergency Response Teams.


Template:M56T Terminator Consolidated

File:M41a2.png

M41A/2 Battle Rifle

Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. Fires much faster than the standard issued marine M41A MK2 Pulse Rifle. Though it fires 2 round bursts instead of 3.

It is the standard rifle for Corporate PMC Standards and Black Ops Commando Units.


Template:M41A/2 Consolidated

File:NSG23.png

NSG 23 Assault Rifle

A rare sight, this rifle is seen most commonly in the hands of Weyland-Yutani PMCs. Compared to the M41A MK2, it has noticeably improved handling and vastly improved performance at long and medium range, but compares similarly up close.

Can only be fired in bursts.

It is one of the standard rifles for Corporate PMC Standards.


Template:NSG 23 Consolidated

File:M39white.png

M39B/2 SMG

A more versatile SMG variant and an upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it.

It is the standard SMG for Corporate PMC Standards, in addition, it more can be found in the armory of Big-Red, though they are ID locked.


Template:M39B/2 Consolidated

Vp78.png

VP-78 Pistol

Template:VP78 Description


Template:VP78 Consolidated

File:Mateba.png

Mateba Autorevolver

Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.

It is available to the Black Ops Commando Units as their standard sidearm. And thus, this is only available through admin events.


Template:Mateba Consolidated

File:FP9000PMC.png

FN FP9000 Submachine Gun

A variant of the FP9000 SMG that appears to feature some special modifications for elite forces.

It is one of the standard SMGs Corporate PMC Standards.

The FP9000 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy.

Template:PMC FN FP9000 Consolidated

Weapon: Description:
File:Type71.png

Type 71 Pulse Rifle

The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.

This is the standard rifle for UPP soldiers, with their improved variant only given to UPP Officers.


Template:Type 71 Pulse Rifle Consolidated

File:Type71Carbine.png

Type 71 Pulse Carbine

A carbine variant of the Type 71, intended for use by frontline support roles. A reduced length makes the gun lighter and easier to handle at the cost of muzzle velocity. It's issued for Scouts, Medics and other UPP combat personnel.


Template:Type 71 Pulse Carbine Consolidated

File:Type71Flamer.png

Type 71 Flamethrower Pulse Rifle

The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.

This appears to be a less common variant of the Type 71 with an integrated undermounted flamethrower. This is the standard rifle for UPP Officers


Template:Type 71 Flamethrower Pulse Rifle Consolidated

File:Type71Commando.png

Type 71 Commando Pulse Carbine

A much rarer variant of the Type 71, this version contains an integrated suppressor, integrated scope, and extensive fine-tuning. Many parts have been replaced, filed down, and improved upon. As a result, this variant is rarely seen outside of commando units.

This is the standard rifle for UPP Commandos.


Template:Type 71 Commando Pulse Rifle Consolidated

File:Type23RiotShotgun.png

Type 23 Riot Shotgun

As UPP soldiers frequently reported being outmatched by enemy combatants, UPP High Command commissioned a large amount of Type 23 shotguns, originally used for quelling defector colony riots. This slow semi-automatic shotgun chambers 8 gauge, and packs a mean punch.

This is one of the standard firearms for UPP Specialists.


Template:Type 23 Riot Shotgun Consolidated

File:Minigun.png

GSh-7.62 rotary machine gun

A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required to control its recoil.

This is one of the standard firearms for UPP Heavies.


Template:UPP Minigun Consolidated

File:QYJ-72.png

QYJ-72 General Purpose Machine Gun

The QYJ-72 is the standard GPMG of the Union of Progressive Peoples, chambered in 7.62x54mmR, it fires a hard-hitting cartridge with a high rate of fire. With an extremely large box at 250 rounds, the QJY-72 is designed with suppressing fire and accuracy by volume of fire at its forefront. Could also be used as a very effective blunt object.

Alt-click it to open the feed cover and allow for reloading.

This is one of the standard firearms for UPP Machinegunners.


Template:UPP QYJ-72 Consolidated

File:HJRA-12.png

HJRA-12 Handheld Anti-Tank Grenade Launcher

The HJRA-12 Handheld Anti-Tank Grenade Launcher is the standard Anti-Armor weapon of the UPP. It is designed to be easy to use and to take out or disable armored vehicles.


Template:HJRA-12 Handheld Anti-Tank Grenade Launcher Consolidated

File:Svd.png

Type 88 Designated Marksman Rifle

The standard issue DMR of the UPP, the Type 88 is sought after by competitive shooters and terrorists alike for its high degree of accuracy. Typically loaded with armor-piercing 7.62x54mmR rounds in a 12 round magazine.


Template:SVD Consolidated

File:Type64-SMG.png

Type 64 Submachinegun

The standard submachinegun of the UPP, sporting an unusual 64 round helical magazine, it has a high fire-rate, but is unusually accurate. This one has a black polymer grip, denoting it as in-use by the UPP military.

Found in hands of Freelancer Mercenaries, Colonial Liberation Front and the UPP.

Template:Type 64 Submachinegun Consolidated

File:Type-19 Submachinegun.png

Type-19 Submachinegun

An outdated, but reliable and powerful, submachinegun originating in the Union of Progressive Peoples, it is still in limited service in the UPP but is most often used by paramilitary groups or corporate security forces. It is usually used with a 35 round stick magazine, or a 71 round drum.


Template:Type-19 Submachinegun Consolidated

File:NP92-Pistol.png

NP92 Pistol

The standard issue sidearm of the UPP. The NP92 is a small but powerful sidearm, well-liked by most it is issued to, although some prefer the weapon it was meant to replace, the Type 73. Takes 12 round magazines.


Template:NP92 Pistol Consolidated

File:NPZ92-Pistol.png

NPZ92 Pistol

The NPZ92 is a version of the NP92 that includes an integrated suppressor, issued sparingly to Kommando units.


Template:NP92 Pistol Consolidated

File:Type73-Pistol.png

Type 73 Pistol

The Type 73 is the once-standard issue sidearm of the UPP. Replaced by the NP92 in UPP use, it remains popular with veteran UPP troops due to familiarity and extra power. Due to an extremely large amount being produced, they tend to end up in the hands of forces attempting to arm themselves on a budget. Users include the Union of Progressive Peoples, Colonial Liberation Front, and just about any mercenary or pirate group out there.


Template:Type 73 Pistol Consolidated

File:Type74-Pistol.png

Type 74 Pistol

The Type 74 is the designation for a specially modified Type 73 with an integrated laser sight system, multiple lightning cuts to reduce weight in order to allow a higher pressure round to be used with the same recoil sping, and a more comfortable grip. Due to the adoption of the NP92, the Type 74 was produced in limited numbers, because of this it is typically only issued on request to high-ranking officers.


Template:Type 74 Pistol Consolidated

File:ZHNK-72 Revolver.png

ZHNK-72 Revolver

The ZHNK-72 is a UPP designed revolver. The ZHNK-72 is used by the UPP armed forces in a policing role as well as limited numbers in the hands of SNCOs.


Template:ZHNK-72 Consolidated

Weapon: Description:
File:F903A1.png

F903A1 Rifle

The standard issue rifle of the royal marines. Uniquely the royal marines are the only modern military to not use a pulse weapon.


Template:F903A1 Consolidated

File:F903A1 B.png

F903A1/B 'Breacher' Rifle

A variation of the F903 rifle used by the royal marines commando. Modified to be used in one hand with a shield.


Template:F903A1/B Consolidated

File:F903A1Marksman.png

F903A1 Marksman Rifle

A variation of the F903 rifle used by the royal marines commando. This weapon only accepts the smaller 20 round magazines.


Template:F903A1 Marksman Consolidated

File:L56A2.png

L56A2 Smartgun

The actual firearm in the 2-piece L56A2 Smartgun System. This Variant is used by the Three World Empires Royal Marines Commando units.


Template:L56A2 Smartgun Consolidated

Vp78.png

VP-78 Pistol

Template:VP78 Description


Template:VP78 Consolidated

File:Ballisticshield.png

FBS-B Ballistic shield

Ballistic shield used by the royal marines commando. This shield is commonly used during boarding actions due to its lightweight but durible design.
File:L5bayonet.png

L5 Bayonet

The standard-issue bayonet of the RMC, the L5 is balanced to also function as an effective throwing knife.

Template:L5 Bayonet Stats


Weapon: Description:
File:MAR50.png

MAR-50 Light Machine Gun

A cheap, reliable LMG chambered in 7.62x39mm. Commonly found in the hands of slightly better funded criminals.


Template:MAR-50 Consolidated

File:MAR.png

MAR-40 Battle Rifle

While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the UPP as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.

It is one of the standard rifles for the Freelancer Mercenaries and the Colonial Liberation Front.


Template:MAR-40 Consolidated

File:MAR30.png

MAR-30 Battle Carbine

A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40. Is more customizable than the MAR-40 in exchange for losing its burst capabilities.

It is one of the standard rifles for the Freelancer Mercenaries and the Colonial Liberation Front.


Template:MAR-30 Consolidated

File:R4T-Lever Action.png

R4T-Lever Action

This lever-action was designed for small scout operations in harsh environments such as the jungle or particularly windy deserts, as such its internal mechanisms are simple yet robust.

This gun is levered via Unique-Action, but it has a bonus feature: Hitting a target directly will grant you a fire-rate and damage buff for your next shot during a short interval. Combo precision hits for massive damage.


These weapons can be found in the hands of the Colonial Liberation Front.


Template:R4T Consolidated

File:M16.png

M16 Assault Rifle

The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M16A2 and later the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.

It can be found around Prison Station and it is one of the standard rifles for the Freelancer Mercenaries and the Colonial Liberation Front.


Template:M16 Consolidated

File:Mp27.png

MP27 SMG

An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.

It is one of the standard SMGs for the Colonial Liberation Front. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the Blackmarket crate.

The MP27 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy.


Template:MP27 Consolidated

File:BasiraScopedRifle.png

Basira-Armstrong Rifle

The Basira-Strongarm rifle is civilian grade hunting rifle named after it's eccentric creator. It's lightweight and legendary accuracy made it popular in the outer colonies, despite it's mandated magazine capcity. Comes pre-equiped with a wooden stock and 2x Scope.

It can be found in the hands of the Colonial Liberation Front.

Needs to have the bolt opened and closed in-between each shot with Unique-Action.


Template:Basira-Strongarm Rifle Consolidated

File:MP5.png

MP5 SMG

A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics.

Can be found on the space station CORSAT.


Template:MP5 Consolidated

File:FP9000.png

FN FP9000 Submachine Gun

An archaic design, but one that's stood the test of time. The FP9000 features significantly higher armor piercing attributes compaired to similar designs due to the extreme muzzle velocity of the bullet . The extra muzzle velocity is from the lengthened barrel, and the ammunition design. It features a burst fire mode.

It is one of the standard SMGs for Freelancer Mercenaries and Corporate PMC Standards. This weapon can be ordered via the Blackmarket crate.

The FP9000 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy.

Template:FN FP9000 Consolidated

File:MAC15.png

MAC-15 Machine Pistol

A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.

This weapon can be ordered by the Blackmarket crate or it is found in hands of Freelancer Mercenaries and Colonial Liberation Front.

The MAC-15 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy.

Template:MAC-15 Consolidated

File:CustomBuildShotgun.png

Custom Built Shotgun

A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.

It is one of the standard shotguns for Freelancer Mercenaries, Colonial Liberation Front. More can be ordered by the Blackmarket crate.


Template:Custom Built Shotgun Consolidated

File:Hgshot.png

HG 37-12 Pump Shotgun

A ten-round pump action shotgun with two internal tube magazines allowing for quick reloads, typically used by Colonial Marshals and similar security forces. The two tubes can be loaded separately and switched between by changing firemode, alongside being fireable independently.

Can be found in armories on all maps. More can be ordered by the Blackmarket crate or it is found in hands of Freelancer Mercenaries, Colonial Liberation Front Milita and Colonists.

To change the tubes, switch firemodes as if changing between burst and non-burst fire on an M41A.


Template:HG Pump Shotgun Consolidated

File:Doubleshotgun.png

Double Barrel Shotgun

A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession. Additionally, both barrels can be fired for devastating effect.

Can be found in LV-624's old shack, in Bars of Solaris Ridge and Sorokyne Strata, and in the hands of Freelancer Mercenaries and the Colonial Liberation Front. More can be ordered via the Blackmarket crate.

Template:Double Barrel Shotgun Consolidated

File:SawnOff.png

Sawn-Off Shotgun

A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect.

It is found in the hands of Freelancer Mercenaries and Colonial Liberation Front.


Template:Sawn-Off Consolidated

File:Pk9.png

Korovin PK-9 Pistol

An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds for mercenary models.

It is one of the standard sidearms for Colonial Liberation Front.


Template:Korovin PK-9 Consolidated

File:CZ-81.png

CZ-81 Submachinegun

A robust copy of a 20th century firearm, which was designed to arm tankers, hence the caliber. The caliber was chosen to be able to have an extremely small machine gun that could be of similar size to handguns of the era. It fires .32ACP rounds from a 20 round detachable magazine.

Can be ordered via Cargo or found in hands of Freelancer Mercenaries and Colonial Liberation Front.

The CZ-81 is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy.

Template:CZ-81 Consolidated

File:M4a3 45.png

M1911 Service Pistol

A timeless classic since the first World War. Once standard issue for the USCM, now back order only. Chambered in .45 ACP. Unfortunately, due to the progression of IFF technology, M1911 .45 ACP is NOT compatible with the SU-6 smartpistol. It is one of the available sidearms for the Freelancer Mercenaries. They can also be ordered by the Blackmarket crate.


Template:M1911 Consolidated

File:Desert Eagle.pngFile:Gold Desert Eagle.png

Vintage Desert Eagle

A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, "Peace Through Superior Firepower." Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.

It is one of the available sidearms for the Freelancer Mercenaries. More can be ordered by the Blackmarket crate.

This variant cannot load the Commanding Officers high impact or armor-piercing high impact magazines.


Template:Colony Desert Eagle Consolidated

File:Kt42.png

KT-42 Automag

The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon.

It is one of the standard sidearms for Colonial Liberation Front. It can also be found in the hands of Survivors.


Template:KT-42 Automag Consolidated

File:SW357.png

Smith & Wesson Revolver

A lean .38 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .38 rounds and carries 6 revolver rounds in the chamber. Using unique action will spin it or flip it.

It is one of the standard sidearms for Freelancer Mercenaries. More can be ordered by the Blackmarket crate.


Template:Smith & Wesson Consolidated

File:Spearhead autorevolver.png

CMB Spearhead AutoRevolver

A revolver chambered in .357. Commonly issued to Colonial Marshals. It has three select fire options, safe, single, and burst.

Can be found in both LV-624 and on Big-Red. More can be ordered by the Blackmarket crate and it is found in hands of Freelancer Mercenaries and Colonial Liberation Front.

The CMB Spearhead is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy.


Template:CMB Spearhead Consolidated

File:Holdoutpistol.png

Holdout Pistol

Easily concealable pistol, a tiny weapon that can fit in small containers, pockets and even combat boots. Fires weak .22 rounds in a five light pistol round magazine.

Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the Blackmarket crate or found in hands of Freelancer Mercenaries and Colonial Liberation Front.


Template:Holdout Pistol Consolidated

File:M83A2 SADAR.png

M83A2 SADAR

The M83A2 SADAR is a lightweight one-shot anti-armour weapon capable of engaging enemy vehicles at ranges up to 1,000m. Fully disposable, the rocket's launcher is discarded after firing. When stowed (unique-action), the SADAR system consists of a watertight carbon-fiber composite blast tube, inside of which is an aluminum launch tube containing the missile. The weapon is fired by pushing a charge button on the trigger grip. It is sighted and fired from the shoulder. Can be found, rarely, in the hands of the Colonial Liberation Front.


Template:M83A2 SADAR Consolidated

File:HighpowerAutomag.png

Highpower Automag

A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.

Can be commonly found in colonies, space stations and in the hands of Freelancer Mercenaries and Colonial Liberation Front. More can be ordered by the Blackmarket crate.

The Highpower is one of a few weapons that can be obtained from the dodgy crate which spawns in the storage space below the Normandy.

Template:Highpower Consolidated

File:Beretta.png

Beretta 92FS Pistol

A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with .45 ACP.

Normally found in the hands of Survivors and the Colonial Liberation Front


Template:Beretta Consolidated

File:Lunge Mine.png

Lunge Mine

A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon.

Uncommonly found in the hands of very brave (or stupid) Colonial Liberation Front soldiers.

File:Combat Sword.png

Combat sword

A dusty sword commonly seen in historical museums. Where you got this is a mystery, for sure. Only a mercenary would be nuts enough to carry one of these.


Template:M2132 Machete Stats

File:Katana.png

Katana

A finely made Japanese sword, with a well sharpened blade. The blade has been filed to a molecular edge, and is extremely deadly. Commonly found in the hands of mercenaries and yakuza.


Template:Katana Stats

Weapon: Description:
File:Bore-Rifle.png

Two Bore Rifle

An enormously heavy double-barrelled rifle with a bore big enough to fire the Moon. If you want an intact trophy, don't aim for the head.


The recoil is apocalyptic: if you aren't highly experienced with it and braced using a Specialist-Activation-One, you won't get a second shot.


Template:Two Bore Consolidated

File:Webley MK VI.png

Webley MK VI

A heavy top-break revolver. Bakelite grips, and older than most nations. .455 was good enough for angry tribesmen and les boche, and by Gum it'll do for Colonial Marines and xenomorphs as well.


Template:Webley MK VI Consolidated

File:ABR40changingstyle.gif

ABR-40 Hunting Rifle

The civilian version of the L42A battle rifle that is often wielded by Marines. Almost identical and even cross-compatible with L42 magazines, just don't take the stock off..


Template:ABR-40 Consolidated

File:M3717 Shotgun.png

M37-17 Pump Shotgun

A military version of the iconic HG 37-12, this design can fit one extra shell in each of its dual-tube internal magazines, and fires shells with increased velocity, resulting in more damage. Issued to select USCM vessels out on the rim. You can switch the active internal magazine by toggling burst fire mode.

To change the tubes, switch firemodes as if changing between burst and non-burst fire on an M41A.


Template:M37-17 Consolidated

File:PPSh-17b.png

PPSh-17b SMG

Is a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. Due to its age, it is prone to feeding issues, but it can hold a large number of rounds with either the 35 round box magazines or 71 round drum magazines.


Template:PPSH Consolidated

File:M16.png

M16A2 Assault Rifle

The M16A2 is an American-made assault rifle chambered with 5.56×45mm NATO rifle rounds, this is an improved version of the older M16 assault rifle. With better and refined features than the M16, this rifle is still used in some UA-based mercenary corporations. This particular version of this rifle is extensively modified for the Dutch's Dozens.

It is one of the standard firearms for Dutch's Mercenary Team.


Template:M16A2 Consolidated


File:SemiSawnOff.png

Semi-Sawn-Off Spearhead Rival 78

A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. For some reason it seems that someone tried to saw through the barrel and gave up halfway through. This probably isn't going to be the greatest gun for combat.


Template:Semi-Sawn-Off Spearhead Rival 78 Consolidated

File:M60.png

M60 General Purpose Machine Gun

The M60. The Pig. The Action Hero's wet dream. This is chambered in 7.62X51mm NATO.


Template:M60 Consolidated

File:AR10 Rifle.png

AR10 Rifle

An earlier version of the more widespread M16 rifle. Considered to be the father of the 20th century rifle. How one of these ended up here is a mystery of its own. It is chambered in 7.62x51mm.


Template:AR10 Consolidated

File:UZI.png

UZI

Exported to over 90 countries, somehow this relic has managed to end up here. Couldn't be simpler to use.


Template:UZI Consolidated

File:M48A4.png

M48A4 Service Pistol

A timeless classic since the first World War, the M1911A1 has limited use with the USCM, and is often used as a sidearm by non-governmental bodies due to its reliability. This is a modernized version with an ammo counter and a polymer grip, designated M48A4.


Template:M48A4 Consolidated

File:Nailgun.png

Nailgun

A carpentry tool, used to drive nails into tough surfaces. Of course, if there isn't anything there, that's just a very sharp nail launching at high velocity. The nailgun has the ability to repair holes in walls and increase the integrity of barricades that are below the repair threshold (crumbling apart). Must have the appropriate material in the off hand to fix it.

Commonly found in the Area of Operations, usually in the engineering department.


Template:Nailgun Consolidated

File:M2019 Blaster.png

M2019 Blaster

Properly known as the Pflager Katsumata Series-D Blaster, the M2019 is a relic of a handgun used by detectives and blade runners, having replaced the snub nose .38 detective special in 2019. Fires .44 custom packed sabot magnum rounds. Legally a revolver, the unconventional but robust internal design has made this model incredibly popular amongst collectors and enthusiasts.

Currently Unavailable

Template:M2019 Consolidated

File:PKL 'Double' Blaster.png

PKL 'Double' Blaster

Sold to civilians and private corporations, the Pflager Katsumata Series-L Blaster is a premium double barrel sidearm that can fire two rounds at the same time. Usually found in the hands of combat synths and replicants, this hand cannon is worth more than the combined price of three Emanators. Originally commissioned by the Wallace Corporation, it has since been released onto public market as a luxury firearm.

Currently Unavailable

Template:PKL Consolidated

File:M2049 Blaster.png

M2049 Blaster

In service since 2049, the LAPD 2049 .44 special has been used to retire more replicants than there are colonists in the American Corridor. The top mounted picatinny rail allows this revised version to mount a wide variety of optics for the aspiring detective. Although replicants aren't permitted past the the outer core systems, this piece occasionally finds its way to the rim in the hand of defects, collectors, and thieves.

Currently Unavailable

Template:M2019 Consolidated

File:Claymore.png

Claymore

What are you standing around staring at this for? Get to killing!


Template:M2132 Machete Stats

File:Fireaxe.png

Fireaxe

What are you standing around staring at this for? Get to killing!


Template:Fireaxe Stats

File:Baseball Bat.png

Baseball Bat

A large wooden baseball bat. Commonly used in colony recreation, but also used as a means of self defense. Often carried by thugs and ruffians."


Template:Baseball Bat Stats

File:Metal Baseball Bat.png

Metal Baseball Bat

A large metal baseball bat. Compared to its wooden cousin, the metal bat offers a bit more more force. Often carried by thugs and ruffians.


Template:Metal Baseball Bat Stats

File:Makeshift Spear.png

Makeshift Spear

A haphazardly-constructed yet still deadly weapon of ancient design.


Template:Makeshift Spear Stats

Weapon: Description:
File:M40-SD-Pulse-Rifle.png

XM40-SD Pulse Rifle

One of the experimental predecessors to the M41A line that never saw widespread adoption beyond elite marine units. Of the rifles in the USCM inventory that are still in production, this is the only one to feature an integrated suppressor. It can accept M41A MK2 magazines, but also features its own proprietary magazine system. Extremely lethal in burst-fire mode.

Found in the hands of MARSOC Operators


Template:M40-SD Consolidated

File:MK210-Tactical-Shotgun.png

XM38 Tactical Shotgun

Way back in 2168, W-Y began testing the MK221. The USCM picked up an early prototype, and later adopted it with a limited military contract. But the USCM MARSOC division wasn't satisfied, and iterated on the early prototypes they had access to; eventually, their internal armorers and tinkerers produced the XM38, a lightweight folding shotgun that snaps to the belt. And to boot, it's fully automatic and made of stamped medal. Truly an engineering marvel.

Found in the hands of MARSOC Operators


Template:MK210 Consolidated

Weapon: Description:
File:RXF-M5 eva pistol.png

RXF-M5 eva pistol

A high power focusing laser pistol for use in space. Though it works just about anywhere really. Derived from the same technology as laser welders. Issued by the Weyland-Yutani Corporation, but also available on the civilian market. Noted to be in use on the New Varadero outpost.

Recharged at recharger stations.



Template:RXF-M5 Consolidated

File:LAZ-TOP.png

LAZ-TOP

The 'LAZ-TOP', aka the Laser Anode something something...

Reloaded at recharger stations.

Currently unavailable.


Template:LAZ-TOP Consolidated

Unobtainable Weapons and Equipment

The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.

Weapon: Description:
File:Auto9.png

Auto-9 Machine Pistol

An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.

Not available during normal gameplay. Only available during admin events.


Template:Auto-9 Consolidated

File:Minigun.png

Ol'Painless

It's a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don't stand in front of it. Don't stand beside it. Just don't stand anywhere close to one and you've got a chance to survive. Possibly.

Not available during normal gameplay. Only available during admin events.


Template:Minigun Consolidated

File:MatebaCustom.png

Mateba Autorevolver Custom++

This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.

Not available during normal gameplay. Only available during admin events.


Template:Mateba Consolidated

File:ThunderBolt.png

M57-A4

The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don't point it in the general direction of anything you want to survive.

Not available during normal gameplay. Only available during admin events.


Ammunition:
File:84mmThermobaric RocketArray.png

84mm Thermobaric Rocket Array

Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it's used up.
Attachments:
Muzzle Attachments None
Rail Attachments None
Underbarrel Attachments None
Stock Attachments None
File:Bananagun.png

CHIMP70 Pistol

A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.

Not available during normal gameplay. Only available during admin events.


Template:CHIMP70 Consolidated

File:Katana.png

Absurdly Sharp Katana

Ingame Description: That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.


Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.

Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.

Not available during normal gameplay. Only available during admin events.

Template:Absurdly Sharp Katana Stats

File:Sledgehammer.png

Breacher B5

An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.


Not available during normal gameplay. Only available during admin events. Template:Sledgehammer Stats

Weapon Attachments

Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.

Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.

The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.

Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.


Pouches

Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.

Equipment: Description:
G18-Utility-Pouch.png

G8-A General Utility Pouch

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items.
File:Gen-pouch.png

Light General Pouch

A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the ColMarTech automated armaments vendor in Requisitions or in the pockets of mercenaries and CLF.
Medium-gen-pouch.png

Medium General Pouch

A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions.
Large-gen-pouch.png

Large General Pouch

A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by Squad Leaders and Staff Officers. Not stocked in requisitions by default.
Medmag-pouch.png

Magazine Pouch

Подсумок необычного выпуска, вмещающий три магазина и/или несколько патронов для дробовика. Предназначен для медиков и инженеров. Это также один из вариантов подсумка ColMarTech Automated Closet который можно найти в разделе ColMarTech automated armaments vendor в Requisitions. Содержит 3 слота.
Largemag-pouch.png

Large Magazine Pouch

Специальный подсумок, вмещающий до четырёх магазинов и/или горсть патронов для дробовика. Выдаётся СЛам и специалистам. Это один из вариантов подсумка в ColMarTech Automated Closet и вы можете заказать его Requisitions.

Содержит 4 слота.

Shell-pouch.png

Shotgun Shell Pouch

Подсумок для патронов к дробовику. В нем может быть пару дроби или пуль смотря что вы выберете и для какой ситуации

Это один из вариантов подсумка в ColMarTech Automated Closet.

Содержит 5 слотов.

Largeshell-pouch.png

Large Shotgun Shell Pouch

Подсумок для патронов к дробовику. В нем может быть пару дроби или пуль смотря что вы выберете и для какой ситуации. Это один из вариантов подсумка в ColMarTech Automated Closet.

Содержит 5 слотов.

File:Explarge-pouch.png

Explosive Pouch

Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the ColMarTech automated armaments vendor in Requisitions.
File:Pistol-mag-pouch.png

Pistol Magazine Pouch

Pouch able to hold 3 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet. Can be ordered by Requisitions.
Pistol-mag-pouch-large.png

Large Pistol Magazine Pouch

Template:Large Pistol Magazine Pouch Description
Pistol-pouch.png

Sidearm Pouch

A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions.
Flare-pouch.png

Flare Pouch

Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet.
File:Radio-pouch.png

Radio Pouch

Used to hold 2 sets of radio headsets. Why would you use this?
File:Knife-pouch.png

Bayonet Pouch

A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the ColMarTech Automated Closet or are usually found in the pockets of the UPP Soldiers.
File:Survival-pouch.png

Survival Pouch

A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of Civilians.


Contains a packet of 4 tramadol pills, 10 sterile gauze rolls, crowbar, a flashlight and 50 sheets of metal; all good tools for a survivor on the move.

File:Document-pouch.png

Document Pouch

A pouch used to hold documents for safe keeping.

Field Intelligence Support Kit pouch variant can hold 7 items.

While Intelligence Officer's have one that holds 21 items.

File:Tool Pouch.png

Tools Pouch

Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 4 slots. Can hold the following items below:

Screwdriver.png

Screwdriver

Welder.gif

Blowtorch

Crowbar.png

Crowbar

Wrench.png

Wrench

CableCoils.png

Cable Coil

Multitool.png

Security Access Tuner

Wirecutters.png

Wirecutters

Entrenching Tool Unfolded.png

Entrenching Tool

File:Electronics-pouch.png

Electronics Pouch

Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 6 slots. Can hold the following items below:

Circuitboard.png

Circuitboards

Powercell.png

Powercells

File:Const-pouch.png

Construction Pouch

Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 3 slots. Can hold the following items below:

Metal.png

Metal Sheets

Plasteel.png

Plasteel Sheets

Sandbag Empty.png

Empty Sandbags

Planks.png

Wooden Planks

Rods.png

Metal Rods

CableCoils.png

Cable Coil

File:Barbed Wire.png

Barbed Wire

Entrenching Tool Unfolded.png

Entrenching Tool

Aid-pouch.png

First-Aid Pouch (Splints/Gauze/Ointment)

Template:Aid-pouch
Aid-pouch.png

First-Aid Pouch (Refillable Injectors)

Template:Aid-pouch-refil
Aid-pouch.png

First-Aid Pouch (Pills)

Template:Aid-pouch-packet
Medic-pouch.png

Medical Pouch

Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 3 slots.

Dexalin.png

Autoinjectors

Ointment.png

Ointment

Gauze.png

Gauze

Advtraumakit.pngAdvburnkit.png

Advanced Kits

Healthanalyzer.png

Health Analyzer

PillBottle.png

Pill Bottles

Hypospray.png

Hyposprays

Autoinjector-pouch.png

Autoinjector Pouch

A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits.

Holds 7 Autoinjectors.

Medkit-pouch.png

Medkit Pouch

Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
First-aid kit.png

Medkits

First-Responder-Tactical-Pouch.png

First Responder Tactical Pouch

Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the ColMarTech automated armaments vendor in their mini-medical kits.

Holds 4 medical items.

Healthanalyzer.png

Health Analyzer

Splint.png

Splint

Advburnkit.png

Advanced Burn Kit

Advtraumakit.png

Advanced Trauma Kit

File:Syringe-pouch.png

Syringe Pouch

Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases.
File:Chemist-pouch.png

Chemist Pouch

A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.

Contains 2 slots.

Vial-pouch.png

Vial Pouch

A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.

Contains 6 slots.

Pressurized-pouch.png

Pressurized Pouch

A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the Hospital Corpsman's ColMarTech automated equipment vendors.

Contains 1 slot for an Auto-injector.

Flame-pouch.png

Fuel tank strap pouch

Two rings straps that loop around M240 variety napalm tanks. Handle with care.

Can be worn by attaching it to a pocket.

File:Tactical-med-pouch.png

Tactical Medical Pouch

A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.

Worn by MARSOC Operators. Can be worn by attaching it to a pocket.

Holds the following:

Healthanalyzer.png

Health Analyzer

File:Nano-Splint.png

Nano Splints

File:UpgradedAdvtraumakit.png

Upgraded Advanced Trauma Kit

File:UpgradedAdvburnkit.png

Upgraded Advanced Burn Kit

Bicaridine.png

Bicaridine Injector

Bicaridine.png

Bicaridine Injector

Kelotane.png

Kelotane Injector

Emergency Auto injector.png

2 x Emergency AutoInjector

Mini Extinguisher.png

Mini Fire Extinguisher

File:Redemption stim injector.png

Redemption Stimulant

File:Brain stim injector.png

Brain Stimulant

File:Speed stim injector.png

Speed Stimulant

File:Tactical-tool-pouch.png

Tactical Tool Pouch

This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.

Worn by MARSOC Operators. Can be worn by attaching it to a pocket.

Contains 8 slots. Holds the following items below:

Screwdriver.png

Screwdriver

Wirecutters.png

Wirecutters

Crowbar.png

Crowbar

CableCoils.png

Cable Coils

Multitool.png

Security Access Tuner

Wrench.png

Wrench

C4.png

C4 x 2

Sling pouch.png

Sling Pouch

Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.
Machete pouch.png

Machete Pouch

A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot.

Storage Equipment

Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.

Equipment: Description:
Webbing.png

Webbing

Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.

It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions.

Black webbing vest.png

Black Webbing

Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by Requisitions.
Brown webbing vest.png

Brown Webbing Vest

Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by Requisitions.
Drop Pouch.png

Drop Pouch

Удобная сумка для хранения различных предметов. Вмещает 2 крупных предмета.
File:M272 Knife Rig.png

M272 Pattern Knife Vest

An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by Requisitions.
M276 Pattern Ammo Load Rig.png

M276 Pattern Ammo Load Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.

It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet.

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Shotgun Shell Load Rig

An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
File:M276 pattern knife.png

M276 Pattern Knife Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.

It is one of the belt options of the ColMarTech Automated Closet.

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M276 Pattern M40 Grenade Rig

Template:M276 Pattern M40 HEDP Rig Description

M276 pattern M40 HEDP.png

M276 Pattern M40 Grenade Rig MK.II

The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips.

It is the standard rig for USCM Heavy Grenadier Specialists.

File:M276 Pattern Toolbelt Rig.png

M276 Pattern Toolbelt Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work.

It is the standard rig for Combat Technicians.

File:M276 Pattern Combat Toolbelt Rig.png

M276 Pattern Combat Toolbelt Rig

The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart.

Holds 5 slots for tools and the 6th slot is reserved for a sidearm.

It is an optional rig for Combat Technicians.

M276 pattern medical storage rig.png

M276 Pattern Medical Storage Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators.

It is one of the standard rigs for Combat Medics.

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M276 Pattern Lifesaver Bag

The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.

It is one of the standard rigs for Combat Medics.

File:M804 Heavygunner rig.png

M804 Heavy Gunner Rig

The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench.

It is found in the M2C Heavy Gunner kit and can only be obtained through Requisitions.

File:M276 pattern mortar operator belt.png

M276 pattern mortar operator belt

A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm.

Holds 4 mortar shells of any kind and reserves a slot for a pistol.

File:M280 Smartgunner Drum Belt.png

M280 Smartgunner Drum Belt

Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?"
File:M276 pattern 45-70 loading rig.png

M276 pattern 45-70 loading rig

An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly.

Holds 28 handfuls of 45-70 bullets.

File:USCM mortar shell backpack.png

USCM mortar shell backpack

A backpack specifically designed to carry ammunition for the M402 mortar.

Holds 7 mortar shells of any kind.

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USCM Lightweight IMP Backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

File:Welderpack.png

USCM Technician Welderpack

Template:USCM Technician Welderpack
File:Weldersatchel.png

USCM Technician Welder-Satchel

Template:USCM Technician Welder-Satchel
USCM satchel.png

USCM Satchel

A heavy-duty satchel carried by most USCM soldiers.

It is standard gear for most of the USCM. Holds 5 normal size items.

File:LightWeight Combat Pack.png

Light Weight Combat Pack

A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.

It's a standard pack for non-USCM Combat Personal, like the Colonial Liberation Front and UPP Soldiers.

File:IO Pack.png

USCM logistics IMP backpack

A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. Worn by USCM Synthetic Units
M68 Thermal Cloak.png

M68 Thermal Cloak

The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak, you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. Worn by USCM Scout Specialists
M3snipersmock.png

M3 Sniper's Smock

A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Sniper Specialists
M240-T Fuel Pack.png

Broiler-T flexible refueling system

A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. Worn by USCM Pyrotechnician Specialists

You can assign a Macro for the Broiler in order to switch fuel types.

M22 rocket bag.png

M22 Rocket Bags

Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Demolition Specialists
File:Grenade Satchel.png

USCM IMP M63A1 Grenade Satchel

A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.

Worn by USCM Heavy Grenadier Specialists

File:Rtobackpack.png

USCM Radio Telephone Pack

A heavy-duty pack, used for telecommunications between central command.

Issued to Fireteam Leaders

USCM infantry backpack.png

Marine Commanding Officer Backpack

A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack.
File:M103 pattern Tank-Ammo rig.png

M103 pattern Tank-Ammo rig

The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items.
File:G4-1 FuelTank.png

USCM Pyrotechnician G4-1 Fuel Tank

A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.

Holds 350 units of fuel.

File:UCP3-combat-pack.png

UCP3 combat pack

A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the Union of Progressive Peoples

Holsters and Scabbards

This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.

Equipment: Description:
Shoulder Holster.png

Shoulder Holster

A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their ColMarTech Automated Closet.

Can be ordered via crate at Requisitions, and Military Police lockers contain one, but not carried normally.

M276 pattern M4A3 holster rig.png

M276 Pattern General Pistol Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.

It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the Executive Officer.

M276 pattern SU-6 Smart pistol holster rig.png

M276 Pattern SU-6 Smart Pistol Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the SU-6 Smartgun kit.
M276 pattern M44 holster rig.png

M276 Pattern M44 Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.

It is one of the uncommon rigs inside USCM Cargo Vendors, in the Marine Prep Vendors, or standard issue for the Requisitions Officer.

File:M802 Pattern Smartgunner rig.png

M802 Pattern Smartgunner Rig

The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.

It is issued to USCM Smartgunners and can be found in their vendors.

M276 pattern M82F flare gun holster rig.png

M276 Pattern M82F flare gun holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.
File:Type 41 pistol holster rig.png

Type 41 Pistol Holster Rig

A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.

It is the standard rig for UPP Officers.

M276 pattern M39 holster rig.png

M276 Pattern M39 Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.

It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors..

File:L44 M37A2 scabbard.png

L44 M37A2 Scabbard

A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.

It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors.

H5 pattern M2132 machete scabbard.png

H5 Pattern M2132 Machete Scabbard

A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).

It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. They all start with machetes inside.

Support Equipment

This is a list of equipment to aid Marines during the operation.

Equipment: Description:
Tactical Binoculars.png

Laser Designators

Template:Tactical Binoculars Description

Range Finders.png

Range Finders

A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu

File:Night Vision Goggles.png

M2 Night Vision Goggles

Template:M2 Night Vision Goggle Description

M94FlarePack.png

M94 Marking Flare Pack

A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.

File:M89 Signal FlarePack.png

M89-S Signal Flare Pack

A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area.

Motion Detector.gif

Motion Detector

A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.


Motion Detector Range Modes:
You can cycle through two different range modes, Long Range and Short Range by right clicking the motion detector and then clicking on Toggle Range Mode.
  • Long Range: The motion detector will detect movement on your whole screen and further at a slow rate.
  • Short Range: The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.
File:Data Detector.png

Data Detector

The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. You can switch modes with Alt+Click.

Data Detector Range Modes:
You can cycle through two different range modes, Long Range and Short Range by right clicking the Data Detector and then clicking on Toggle Range Mode.
  • Long Range: The Data Detector will detect movement on your whole screen and further at a slow rate.
  • Short Range: The Data Detector covers a smaller amount of your screen but detects Intel at a faster rate.
Whistle.png

Whistle

A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.

Fulton Device.png

Fulton Device

A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.

File:MB-6 Folding Barricade.png

MB-6 Folding Barricade

A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot and stacked up to 3 times once folded.

Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter.

Gasmask.png

Gas Mask

Противогазы доступны в автоматизированных шкафах ColMarTech для всех морских пехотинцев. В любом случае, они не защищают голову.

File:Cotablet.png

Command Tablet

A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go.

USCM Military Clothing

This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.

Clothing: Description:

File:Cryo uniform.png

USCM Hypersleep Underwear

A simple outfit worn by USCM personnel during hypersleep. Automatically worn when no uniform is put on. Can be customized in the character setup screen.

Find an actual uniform and change out.

Jumpsuit.png

USCM Marine Uniform

A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.

Compatible with-

M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner)

File:MARSOC Uniform.png

MARSOC Tactical Operator Uniform

A black uniform for elite Marine operators. So this is where all their money goes.

Compatible with-

MARSOC M3 Pattern Armor, M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner)

File:Requisition officer suit.png

Requisitions Officer Uniform

A nicely-fitting military suit for any Requisitions Officer on their supply job.

Compatible with-

M2 Pattern Officer Armor

File:Intel officer uniform.png

Marine Intelligence Officer Uniform

Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.

Compatible with-

M4 Pattern Intel Armor

File:Staff officer uniform.png

Staff Officer Uniform

A uniform worn by commissioned officers of the USCM. Do the corps proud.

Compatible with-

M2 Pattern Officer Armor

File:Chief engineer uniform.png

Chief Engineer Uniform

A uniform for veteran military engineer. Often found covered in oil or engine grease.

Compatible with-

M2 Pattern Officer Armor

File:Executive officer uniform.png

Executive Officer Uniform

A uniform typically worn by a first-lieutenant Executive Officer in the USCM.

Compatible with-

M2 Pattern Officer Armor

File:Commander uniform.png

Commander Uniform

The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.

Compatible with-

M2 Pattern Officer Armor

File:Tank crewman uniform.png

Vehicle Crewman Officer Uniform

A uniform worn by commissioned officers of the USCM. Do the corps proud.

Compatible with-

M3 Pattern Tanker Armor

Miscellaneous Clothing

Other pieces of clothing that may or may not be found elsewhere.

Clothing: Description:
Heat absorbent coif.png

Heat absorbent coif

Балаклава плотно прижимается к голове закрывая всю голову. Также можно регулировать размер, чтобы она не скрывала область рта сохраняла тепло в суровых условиях.

Это часть униформы морских пехотинцев на снежных планетах.

Spawns at the Automated Closet as Standard Equipment.

Boots.png

Combat Boots

Standard issue combat boots used by the USCM for combat situations.

Worn by USCM Marines

File:Swat mask.png

SWAT Mask

A close-fitting tactical mask that can be connected to an air supply.

Can be ordered by Cargo

File:PMC mask.png

M8 pattern armored balaclava

An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.

Worn by Corporate PMCs

File:PMC SL Mask.png

M8 pattern armored balaclava

An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.

Worn by Corporate PMCs

File:UPP Mask.png

UPP armored commando balaclava

An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.

Worn by UPP Commandos


Military Helmets

A list of helmets which are paired with Military Armor.

Helmets: Description:
M10 pattern marine helmet.png

M10 Pattern Marine Helmet

Стандартный шлем, используемый в USCM. Обеспечивает скромную защиту от пуль и ударов в ближнем бою. Шлем M10 также имеет два внутренних отделения для хранения предметов карманного размера. В него также встроена камера, позволяющая командному составу наблюдать за действиями отряда с борта "Алмаера".


"Дополнение": Шлемы "Донатора", хотя и выглядят уникальным, по сути, являются изготовленными на заказ шлемами M10.

Stats:

Броня вблизи = 20

Противопульная броня = 20

Броня от взрывов = 10

Внутренние повреждения брони = 20

Био-защита = 20

File:M10 technician helmet.png

M10 Technician Helmet

Template:M10 Technician Helmet
File:M11Helm.png

M11 Pattern Leader Helmet

A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to project your fragile brain.

Template:M11 Pattern Leader Helmet Stats

M3-S helmet.png

M3-S Helmet

A custom helmet from the M3 series designed to be lightweight and used for recon missions.

This helmet is worn by the Scout Specialist.

Stats:

Броня вблизи = 20

Противопульная броня = 20

Броня от взрывов = 10

Внутренние повреждения брони = 20

Био-защита = 20

Ghillie-Coif.png

M45 Ghillie Helmet

A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.

This helmet is worn by the Sniper Specialist. Template:M45 Ghille Helmet Stats

M35 Helmet.png

M35 Helmet

A custom helmet from the M3 series designed to be highly flame retardant.

This helmet is worn by the Pyrotechnician Specialist.

Stats:

Броня вблизи = 20

Противопульная броня = 20

Броня от взрывов = 10

Внутренние повреждения брони = 20

Био-защита = 20

File:B-18 helmet, 2.png

M3-G4 Helmet

Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts.

This helmet is worn by the Heavy Grenadier Specialist. Template:M3-G4 Grenadier Helmet Stats

File:Press Helmet.png

Press Helmet

A helmet designed to make it clear that the wearer is safety aware and not looking for a fight.

It's worn by the Combat Correspondent Template:Press Helmet Stats

File:M10 Pattern MP Helm.png

M10 Pattern Military Police Helmet

A special variant of the M10 Pattern Helmet worn by the Military Police of the USCM. Whether you're facing a crime syndicate or a mutiny, this bucket will keep your brains intact.

Template:M10 Pattern MP Helm Stats

File:MP Helmet.png

Riot Helmet

It's a helmet specifically designed to protect against close range attacks. It covers your ears.

It's worn by the Military Police during riot situations. Template:Riot Helmet Stats

File:M50 Tanker Helmet.png

M50 Tanker Helmet

The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for Vehicle Crewmen. Features a toggle-able welding screen for eye protection.

Template:M50 Tanker Helmet Stats

File:M30 Tactical Helmet.png

M30 Tactical Helmet

The M30 tactical helmet has an left eyepiece filter used to filter tactical data. It is issued to Pilot Officers.

Template:M30 Tactical Helmet Stats

File:B-18 helmet, 2.png

B18 Helmet

A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.

Not available during normal gameplay. Only available during admin events. Template:B18 Helmet Stats

File:XM12 Pattern Intel Helmet.png

M12 Pattern Helmet

An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work or for your fantastic leadership.

Issued to Fireteam Leaders and Intelligence Officers. Template:XM12 Pattern Radio Operator Helmet Stats

File:MARSOC Helmet.png

M10 Pattern MARSOC Helmet

A special variant of the M10 Pattern Helmet worn by MARSOC operators. Fitted for quad NODs.

This helmet is worn by the MARSOC Operators. Template:M10 Pattern MARSOC Helmet Stats

Helmets: Description:
File:PMC-Cap.png

PMC Tactical Cap

A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet. Worn by PMC Standards and PMC Medics

Template:PMC Tactical Cap Stats

File:PMC-Sniper-Helmet.png

PMC Sniper Helmet

A helmet worn by PMC Marksmen.

Template:PMC Sniper Helmet

File:PMC-Beret.png

PMC Beret

The pinacle of fashion for any aspiring mercenary leader. Designed to protect the head from light impacts. Worn by PMC Team Leaders.

Template:PMC Tactical Cap Stats

File:PMC-Gunner-Helmet.png

PMC_Gunner_Helmet

A helmet designed for PMC Smartgunners. This one is tailored for the PMC Smartgunners.

Template:PMC Gunner Helmet

File:CommandoHelmet.png

M5X Helmet

A fully enclosed, armored helmet made to complete the M5X exoskeleton armor.

Template:M5X Helmet Stats

Helmets: Description:
File:UM4Helm.png

UM4 Helmet

A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM's M10 Pattern Marine Helmet.

This armor is worn by the UPP soldiers. Template:UM4 Helmet stats

File:UPP-Armored-Cap.png

Armored UPP Cap

Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.

This armor is worn by the UPP Medics and UPP Covert Operatives. Template:UPP Cap/beret stats

File:UH7Helm.png

UH7 Helmet

A skirted helmet designed for use with the UM/UH system. Worn by the UPP's elite Specialist soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man's B18 helmet.

This armor is worn by the and UPP Minigunner. Template:UH7 Helmet stats

File:UPP Beret.png

UPP Beret

Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.

This armor is worn by the UPP Squad Leaders and UPP Covert Operative Squad Leaders. Template:UPP Cap/beret stats

Helmets: Description:
File:L5A2 Helmet.png

L5A2 Ballistic Helmet

A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system.

This armor is worn by the RMC Personnel. Template:L5A2 Helmet stats

File:L5A3 Helmet.png

L5A3 Ballistic Helmet

Special issue variant of the L5A2 given to RMC breachers. Provides slightly increased protection.

This armor is worn by the RMC Breacher. Template:L5A3 Helmet stats

File:Royal Marine Beret.png

Royal Marine Beret

A green beret belonging to the royal marines commando. This beret symbolizes a royal marines ability to fight in any environment, desert, sea, artic or space a royal marine will always be ready.

This armor is worn by the RMC Personnel. Template:Royal Marine Beret stats

Helmets: Description:
File:Freelancer-Cap.png

Armored Freelancer Cap

A sturdy freelancer's cap. More protective than it seems.

This armor is worn by the Freelancer Mercenaries, if they can afford it. Template:Armoured Freelancer Cap stats

File:Freelancer-Beret.png

Freelancer Armored Beret

A sturdy freelancer's beret. More protective than it seems. For the use of making sure your Freelancers know who's in charge of the team. That should be you by the way.

This armor is worn by the Freelancer Mercenary Leaders. Template:Armoured Freelancer Cap stats

Helmets: Description:
File:ArmoredCowl.png

Armored Militia Cowl

A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.

This armor is worn by the Colonial Liberation Front. Template:Armoured Cowl stats

File:Bucket Helmet.png

Bucket

This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the "front". Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the Colonial Liberation Front.

Template:Armoured Cowl stats


Helmets: Description:
File:Dutch-Dozens-Helmet.png

Dutch's Dozen Helmet

A protective helmet worn by some seriously experienced mercs.

This helmet is worn by the Dutches Dozen's Mercenaries. And thus, this is only available through admin events Template:Dutch's Frozen Helmet stats

File:Dutch-Dozens-Cap.png

Dutch's Dozen Cap

A protective cap worn by some seriously experienced mercs. Worn by Dutch himself.

This cap is worn by the Dutches Dozen's Mercenaries. And thus, this is only available through admin events Template:Dutch's Frozen Helmet stats

File:HEFA Helmet.png

HEFA Helmet

For some reason, seeing this helmet causes you to feel extremely distressed.

Wait a minute, there's a button on the helmet... This helmet is worn by the HEFA Knights. One helmet is found in Fiorina - Science Annex. Template:HEFA Helmet stats


Military Armor

A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.

Armor: Description:
M3 light armor.png

M3-L Pattern Light Armor

Более легкая и компактная версия стандартной брони модели M3. Она жертвует защитой ради большей скорости. Лучше защищает от кислоты.
Stats:

Броня вблизи = 15

Противопульная броня = 15

Броня от взрывов = 20

Внутренние повреждения брони= 10

Био-защита = 25

Замедление от брони = 0.35

M3 Pattern Personal Armor.png

M3 Pattern Personal Armor

Стандартная броня, используемая USCM. Обеспечивает скромную защиту от пуль и атак в ближнем бою. В ней также есть наплечный фонарь направленного действия для ночного боя и HUD, позволяющий видеть их роль в морской пехоте. Более универсальная защита благодаря дополнительным 3 прорезям в броне.


"Дополнение": Броня "Донатора", хоть и выглядит уникальной, по сути, является изготовленной на заказ частью брони M3 с точки зрения защиты.

Stats:

Броня вблизи = 20

Противопульная броня = 20

Броня от взрывов = 15

Внутренние повреждения брони = 20

Био-защита = 20

Замедление от брони = 0.55

M3 heavy armor.png

M3 EOD Pattern Heavy Armor

Являясь более тяжёлой версией стандартной брони модели M3, эта броня в первую очередь предназначена для защиты от баллистических, взрывных и внутренних повреждений, но её недостатком является увеличенный объем и, следовательно, сниженная скорость передвижения, а также небольшая дополнительная защита от стандартных ударов тупым предметом и отсутствие защиты от биологических угроз.
Дополнительная история:

Эта конфигурация легендарной брони была разработана во время Кантонской войны 2160 года между UPP и USCM - разработанная в ответ на потребность в более высокой защите для комтехов, назначенных в качестве EOD во время конфликта, она является вершиной защиты для обычного морского пехотинца. Плечи и наколенники были сильно расширены, что позволило прикрыть артерии на каждой конечности. Для этого костюма была разработана специальная подкладка из материала spall, и в то же время в бронежилете M70 была использована та же технология.

Stats:

Броня вблизи = 25

Противопульная броня = 35

Броня от взрывов = 35

Внутренние повреждения брони = 25

Био-защита = 20

Замедление от брони = 0.75

B12 Pattern Personal Armour.png

B12 Pattern Personal Armor

Template:B12 Armor
M3-S light armor.png

M3-S Light Armor

Template:M3-S Armor
M3-T Light Armour.png

M3-T Light Armor

Template:M3-T Armor
File:M3-Sniper-Armor.png

M45 Pattern Ghillie Armor

Template:M45 Pattern Ghillie Armour
M35 Armour.png

M35 Armor

Template:M35 Armor
File:M3G4 Grenadier Armour.png

M3-G4 Grenadier Armor

Template:M3-G4 Armor
File:Press Body Armor.png

Press Body Armor

Template:Press Body Armor
File:M2 Pattern Personal Armour.png

M2 Pattern MP Armor

Template:M2 Armor
File:M3 Pattern Warden Armour.png

M3 Pattern Warden Armor

Template:M3 Warden Armor
File:M3 Pattern Chief MP Armour.png

M3 Pattern Chief MP Armor

Template:M3 CMP Armor
File:Riot Armour.png

Riot Armor

Template:Riot Armor
File:M56 Combat Harness.png

M56 Combat Harness

Template:M56 Combat Harness
File:M3 Pattern Officer Armor.png

M2 Pattern Officer Armor

Template:M2 Officer Armor
File:M3 Pattern Tanker Armor.png

M3 Pattern Tanker Armor

Template:M3 Tanker Armor
B18 Experimental Personal Armour.png

B18 Experimental Personal Armor

Template:B18 Armor
XM4 Pattern Intel Armor.png

M4 Pattern Radio Operator Armor

Template:M4 Armor
File:M3-VL Pattern Vest Armor.png

M3-VL Pattern Vest Armor

Template:M3-VL Armor
File:MARSOC M3 Pattern Armor.png

MARSOC M3 Pattern Armor

Template:MARSOC Armor


Armor: Description:
File:M4 Pattern PMC Armour.png

M4 Pattern PMC Armor

A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.

This armor is worn by most Weyland Yutani PMC personnel. Template:M4 Pattern PMC Armor Stats

File:M4 Pattern PMC Sniper Armour.png

M4 Pattern PMC Sniper Armor

A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the PMC Sniper and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively.

This armor is worn by most Weyland Yutani PMC Snipers. Template:M4 Pattern PMC Sniper Armor Stats

File:PMC M56 Combat Harness.png

PMC M56 Combat Harness

A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the PMC Smartgunners.

Template:PMC M56 Combat Harness Stats

File:M4 Pattern PMC Leader Armour.png

M4 Pattern PMC Leader Armor

A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer.

This armor is worn by most Weyland Yutani PMC Team Leaders. Template:M4 Pattern PMC Leader Armor Stats

File:X-13 Apesuit.png

M5X Exoskeleton Armor

A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk.

Template:M5X Exoskeleton Armor Stats

Armor: Description:
File:UM5 Personal Armor.png

UM5 Personal Armor

The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives.

This armor is worn by the UPP soldiers. Template:UM5 Personal Armor Stats

File:UH7 Heavy Plated Armor.png

UH7 Heavy Plated Armor

An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.

This armor is worn by the UPP Officers and UPP Minigunner. Template:UH7 Heavy Plated Armor Stats

Armor: Description:
File:Kestral armour.png

Kestral Armoured Vest

A customizable personal armor system used by the Three World Empire's Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC's M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire's smaller but better equipped Royal Marines.

Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots. This armor is worn by the RMC Riflemen and RMC Marksman. Template:Kestral Armor Stats

File:Kestral Pointman Armour.png

Kestral Pointman Armour

A heavier version of the armor system used by the Three World Empire's Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor.

This armor is worn by the RMC Breachers. Template:Kestral Pointman Armor Stats

File:Kestral Smartgun Armour.png

Kestral Armoured Smartgun Harness

Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun.

This armor is worn by the RMC Smartgunners. Template:Kestral Smartgun Armor Stats

File:Kestral Carry Armour.png

Kestral Armoured Carry Vest

Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour.

This armor is worn by the RMC Officers and RMC Team Leaders. Template:Kestral Carry Armor Stats

Armor: Description:
File:Cuirass.png

Freelancer Cuirass

An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month.

This armor is worn by the Freelancer Mercenaries. Template:Freelancer Cuirass Stats

Armor: Description:
File:Hauberk.png

Colonial Militia Hauberk

The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.

This armor is worn by the Colonial Liberation Front. Template:Colonial Militia Hauberk Stats

File:CLF Partial Haurberk.png

Colonial Militia Partial Hauberk

The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed.

This armor is worn by the Colonial Liberation Front. Template:Colonial Militia Partial Hauberk Stats

File:CLF Brace.png

Colonial Militia Brace

The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed.

This armor is worn by the Colonial Liberation Front. Template:Colonial Militia Brace Stats

File:CLF Vest.png

Colonial Militia Vest

The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen.

This armor is worn by the Colonial Liberation Front. Template:Colonial Militia Vest Stats

File:Bulletproof vest.png

Bulletproof Vest

Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the Colonial Liberation Front.
Stats:

Armor Melee= 15

Armor Bullet = 30

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 0

Armor Slowdown = 0.35

Armor: Description:
File:D2 armored vest.png

D2 Armored Vest

A protective vest worn by some seriously experienced mercs.

This armor is worn by the Dutches Dozen's Mercenaries. And thus, this is only available through admin events Template:D2 Armored Vest Stats

File:HEFA Knight Armor.png

HEFA Knight Armor

A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight.

This armor is worn by the HEFA Knights. And thus, this is only available through admin events. Template:HEFA Knight Armor Stats